Wireless Debugging Android in Unity using ADB
Learn how to set up wireless debugging android devices in unity! You no longer need cable and freeing up your USB port for another thing. We will be using ADB to allow for wireless debugging.
Comparing ID Generation Technique (Incremental, UUID, and Snowflake)
ID or Identifier is a common method to differentiate between multiple entities or object. But what option is available and which one is the best for your usecase. Let's try to find out together.
Comparing PostgreSQL Batch Insertion (Multi Value Insert, Prepared Statement, and Copy)
Have you ever need to do batch insertion with PostgreSQL? Which one do you need to use? Write the query directly? Or maybe use prepared statement? Or maybe using copy command? In this post, we will try to inspect which method is the fastest.
Speeding Up Golang with Worker Pool
Have you ever in a situation where there is a so much task to do, yet you have to do a lot of it as fast as possible? Well, we are going to learn how to solve that with worker pool.
How to Object Pooling in Golang
In this post we are going to talk about object pooling. A common technique if your software allocate and de-allocate object frequently.
Understanding Golang Slice
Slice is one of the data structure that is commonly used in go. But have we used it to its full potential? In this post, we will try to understand how go slice works so we can fully utilize it.
What and Why to Integration Test
Ever wonder what is integration test? What is the use cases? Or maybe when do you need it? Or do you even need it? This post tries to explain a bit about integration test.